Official Sephiria inventory gameplay screenshot highlighting Artifact cells.

Official Sephiria inventory gameplay screenshot highlighting Artifact cells.

Official Steam media · TEAM HORAY

What Artifacts are in Sephiria

First-party feature copy describes Artifacts as pieces that grant effects—powers that change how a run plays. They live on the inventory board alongside Tablets, potions, and other collectibles, but their job is distinct: Artifacts are the “what does this do?” layer, while Tablets are the “where does this sit?” amplifier layer.

Launch materials cite roughly three hundred Artifacts in Version 1.0. That figure is a scale signal for players and for this wiki’s information architecture. It justifies filters, search, and compact tables. It does not authorize publishing a fabricated full name list before each entry is verified against first-party or retained game data.

When you read an Artifact mid-run, capture effect text carefully. Effect wording is the unit of truth. Community nicknames can help search later, but they do not replace official strings.

Artifacts are the verbs your inventory speaks. Effect text is the unit of truth—copy it carefully when you research a row later. The ~300 launch scale tells you the catalog is large enough to justify filters, not that this wiki already enumerated every name. Until rows are verified, think in effect families: sustain, pressure, mobility, economy, specialty.

How to use this index during a run

Use this page when you need to think in effect families rather than in raw acquisition order. Ask what problem your board is failing to solve—survivability, clear speed, mobility, resource gain—and look for Artifacts that address that problem. Then open the Tablets page to place amplifiers next to the Artifacts that matter.

In co-op, announce effect goals so four players do not all chase identical boards. Shared language beats hidden tier assumptions. Because unsupported tier lists are out of scope here, evaluate Artifacts by whether you can execute their effect under real combat pressure.

After patches, re-check whether effect text or availability changed. The patch notes page is the chronology; this index is the system frame.

Mid-run, open this index when you are choosing between problems, not when you are staring at a blank board hoping for miracles. Name the failure—“I die before my damage lands,” “I clear too slowly,” “I cannot afford greedy pickups”—then hunt effects that address it. Only after the effect is chosen should you visit Tablets to amplify neighbors.

Board relationship with Tablets

Tablets enhance adjacent Artifacts. That single rule makes Artifact placement a spatial decision. High-impact Artifacts deserve neighbors that amplify them; low-impact empty states should not occupy premium adjacency slots without reason.

A practical habit is to reserve a column or corner for “core effects” and rebuild around it when a new Artifact arrives. If the board is full, decide which effect you are willing to orphan before you decide which Tablet to move. Adjacency is a budget.

Screenshots on this route show official inventory UI so you can orient to cell grids and panels without relying on fan redraws. Crops may focus on the board, but pixels remain official.

Spatial value beats icon rarity. A modest Artifact with two amplifying Tablets can outperform a flashy Artifact parked against empty space. Rebuild shapes you can remember: core column, defensive corner, flex cell. Screenshots on this route show official UI so vocabulary maps to real chrome instead of fan redraws.

Catalog status and honesty bounds

This route is an index framework. It publishes verified launch scale, system role, and play habits. It does not invent a complete 300-row database with guessed names, rarities, or drop tables. When individual Artifact pages are added later, each will need first-party or retained in-game evidence for slug spelling and effect text.

If you are comparing against another wiki that already lists hundreds of named rows, treat those rows as leads to verify, not as facts to copy. Competitor data can inspire research order; competitor prose cannot be scraped into this site.

Until the catalog fills, the beginner guide and tablets page remain mandatory companions. Effect without placement is only half the system.

Honesty bounds matter more on a 300-scale system than on a tiny list. We will not invent rarities, drop rates, or complete names to look finished. Competitors may list more rows; this site lists fewer true ones. When you contribute later, attach evidence or do not publish.

Fields this database will track

As verified entries land, expect structured fields such as name, effect summary, tags, and notes about adjacency sensitivity. Fields will not include unverifiable DPS percentages or rumor-only synergies. Where uncertainty remains, the entry stays short.

Search and filter UI on this page is oriented to future rows: text search, tag chips, and clear empty states that explain scale without faking completeness. Empty is honest; empty state fantasy rows are not.

Contributors should prefer capturing exact effect strings over paraphrases. Exact strings survive patches better and translate more safely when multilingual pages go live.

Future fields should favor exact effect strings, tags, and adjacency sensitivity notes over speculative DPS. Search UI can exist before the catalog is full if empty states explain scale honestly. Translations will freeze system nouns through termMap rather than free paraphrase. Prefer capturing exact effect strings from the game UI over paraphrases so later patches can be diffed cleanly. Empty search states should explain the ~300 launch scale without implying a finished catalog.

Suggested reading order with the rest of the manual

The artifacts route is one task surface inside the larger Sephiria field manual. Start from the homepage launch dossier when you need the 1.0 scale in one glance, then return here when the run question is specifically about this system. If combat inputs still fail, jump to the beginner guide before optimizing database choices.

Use the walkthrough only for chapter pacing. Use patch notes when version drift might explain a sudden change in feel. Use characters only for Bunnyville category orientation. Keeping those doors separate prevents one overloaded page from answering every intent poorly.

When multilingual pages go live, system vocabulary such as Artifact and Tablet should follow termMap locks and local official terms rather than free paraphrases. English remains the source of structured fields; translations reinject SEO from keywordMap rather than inventing new claims.

If you are contributing evidence later, attach first-party URLs or retained game captures to each new row. Unsourced spreadsheets are research leads, not publishable catalog facts. This page’s job is to stay useful while incomplete rather than to fake completeness.

Pair this page with Tablets, beginner combat habits, and weapons identity. An Artifact page that pretends to replace those routes will teach the wrong lesson: Sephiria’s power is multi-layer. Use related links when your question actually changes layers.

Frequently asked questions

How many Artifacts are in Sephiria 1.0?

TEAM HORAY’s launch materials describe about 300 Artifacts. This wiki uses that as launch-scale context while individual records are verified. TEAM HORAY’s launch materials describe about three hundred Artifacts, which this index treats as scale context while individual names and effect rows are still being verified.

Do Artifacts work with Tablets?

Yes. Tablets enhance adjacent Artifacts, so board placement changes Artifact value even when the Artifact text stays the same. Because Tablets enhance adjacent Artifacts, board geometry can change Artifact value even when the effect text itself never changes mid-run. That adjacency relationship is why placement pauses matter as much as pickup order during a climb.

Why is the list not complete yet?

Publishing invented names would violate the site’s evidence rules. The framework ships first; named rows require first-party or retained game evidence. Invented complete catalogs would violate evidence rules, so the framework ships first and named rows require first-party or retained game evidence before publication.

Where should I go next after reading this?

Open the Tablets page for adjacency rules, or the beginner guide if you still need combat fundamentals. After reading effect families here, continue to Tablets for adjacency or to the beginner guide if combat inputs still fail under pressure. The beginner guide remains the right door when combat inputs fail before board optimization.