Official record index

Sephiria database

A searchable index of names and short, source-linked records taken from TEAM HORAY’s public Steam announcements. It is designed for a fast in-run lookup: find the exact name first, then open the official post before you turn a patch-note mention into a build claim.

Last checked against TEAM HORAY Steam news on 3 August 2026Find a record1.0 Update
Official Sephiria gameplay screenshot showing the inventory and adjacency board.

Official Steam media · the player inventory and adjacency board

TEAM HORAY · Steam

Find a record

Search the name before you search for a build.

The index starts with the names that the developer has actually published in the Version 1.0 announcement. It gives you one calm lookup surface instead of sending you through unrelated guide prose, speculative tier lists, or duplicated category pages mid-run.

Release-scale context

The announced game is much larger than this first verified index.

TEAM HORAY’s Version 1.0 announcement sets the public scale at roughly 300 Artifacts, roughly 70 Tablets, more than 30 Potions, more than 20 costumes, and more than 200 weapon upgrades. The catalogue below intentionally labels only the individual records that can be tied back to a retained first-party announcement; a count is not a substitute for a sourced row.

Artifacts announced at 1.0
≈300
Tablets announced at 1.0
≈70
Potions announced at 1.0
30+
Costumes announced at 1.0
20+
Weapon upgrades announced at 1.0
200+

Browse the index

Filter a compact, source-backed catalogue.

Use a type chip for the system you are holding, then use a name or effect-word to narrow the grid. Each card carries a direct path back to the official announcement that establishes the name. The short note is an editorial orientation, not a copied tooltip or an unsourced damage formula.

Artifact1.0 Update

Frozen Egg

The 1.0 notes record that follower-damage Artifact effects apply to this Artifact — Frozen Egg.

Open official source
Artifact1.0 Update

White Planet

The 1.0 notes record a display correction for this Artifact — White Planet.

Open official source
Artifact1.0 Update

Devotion Insignia

The 1.0 notes record an effect-text localization correction — Devotion Insignia.

Open official source
Artifact1.0 Update

Eternal Winter

The 1.0 notes record a revised physical and cold-damage relationship — Eternal Winter.

Open official source
Artifact1.0 Update

Scabbard of Exorcism

Named in the 1.0 weapon-change notes as a related Artifact — Scabbard of Exorcism.

Open official source
Artifact1.0 Update

Red Snake Eyes

Named in the 1.0 weapon-change notes as a related Artifact — Red Snake Eyes.

Open official source
Artifact1.0 Update

Frost Relic

Named in the 1.0 weapon-change notes as a related Artifact — Frost Relic.

Open official source
Tablet1.0 Update

Preparation

The 1.0 notes increase its lower-right diagonal adjacency bonus — Preparation.

Open official source
Weapon upgrade1.0 Update

Glacial Blade

A Great Sword upgrade whose 1.0 note changes the related Artifact projectile and charge behavior — Glacial Blade.

Open official source
Weapon upgrade1.0 Update

Incendium

A weapon upgrade whose 1.0 note changes how its attack uses Fire Damage — Incendium.

Open official source
Weapon upgrade1.0 Update

Solis Missio

The 1.0 note accelerates its Reignite Solar Blade throws — Solis Missio.

Open official source
Weapon upgrade1.0 Update

Flame Eater: Haetae

The 1.0 note raises its base attack speed — Flame Eater: Haetae.

Open official source
Weapon upgrade1.0 Update

Hypersensitivity

The 1.0 note clarifies its Whirlwind special-attack effect — Hypersensitivity.

Open official source
Weapon upgrade1.0 Update

Lightning Greatsword "S3G"

The 1.0 note raises the extra damage attached to its Electrocution effect — Lightning Greatsword "S3G".

Open official source
Weapon upgrade1.0 Update

Greatsword of Exorcism

The 1.0 notes record a correction to some applied stats — Greatsword of Exorcism.

Open official source
Weapon upgrade1.0 Update

Mischievous Prank

The 1.0 note changes its special attack into Leaf Explosion — Mischievous Prank.

Open official source
Weapon upgrade1.0 Update

Red Snake Crush

The 1.0 note changes the related Red Snake Eyes damage and cooldown behavior — Red Snake Crush.

Open official source
Weapon upgrade1.0 Update

Solis Cineris

The 1.0 note increases the critical-damage value attached to its Solar Blade effect — Solis Cineris.

Open official source
Weapon upgrade1.0 Update

Colossal Crossbow: Rapid Freeze Crystal

The 1.0 note changes its Frost Relic interaction — Colossal Crossbow: Rapid Freeze Crystal.

Open official source
Weapon upgrade1.0 Update

Lightning Dagger

The 1.0 note raises the Lightning Damage portion of its on-attack effect — Lightning Dagger.

Open official source
Weapon upgrade1.0 Update

Adonis

The 1.0 note clarifies how its Weapon Attack critical-damage amplification is applied — Adonis.

Open official source
Weapon upgrade1.0 Update

Academy Enchanted Sword

The 1.0 note raises MP restored after a successful Parry — Academy Enchanted Sword.

Open official source
Weapon upgrade1.0 Update

Loving Gaze

The 1.0 note improves the critical chance and speed attached to Whirlwind — Loving Gaze.

Open official source
Weapon upgrade1.0 Update

Harsh Trial

The 1.0 note adjusts its Trance trigger and stack behavior — Harsh Trial.

Open official source
Weapon upgrade1.0 Update

Famed Sword 'Muramasa'

The 1.0 notes record a multiplayer post-death attack fix — Famed Sword 'Muramasa'.

Open official source
Weapon upgrade1.0 Update

Heidi

The 1.0 note increases the Overheat stacks gained when Dash Count is consumed — Heidi.

Open official source
Weapon upgrade1.0 Update

Lightning Flash

The 1.0 notes record a correction to its Issen element comparison — Lightning Flash.

Open official source
Weapon upgrade1.0 Update

Library Spectral Sealing Society Mark II

The 1.0 note changes the spirit Dash-attack cooldown scaling — Library Spectral Sealing Society Mark II.

Open official source
Costume1.0 Update

Orange Rabbit

The 1.0 notes record an effect change for this costume — Orange Rabbit.

Open official source
Costume1.0 Update

White Rabbit

The 1.0 notes record an effect change for this costume — White Rabbit.

Open official source
Costume1.0 Update

Red-Clothed Cat

The 1.0 notes record an effect change for this costume — Red-Clothed Cat.

Open official source
Costume1.0 Update

Wizard Bunny

The 1.0 notes record an effect change for this costume — Wizard Bunny.

Open official source
Hard Mode1.0 Update

Festival of Blood

A Demon Hard Mode element: enemies restore health when they hit a player — Festival of Blood.

Open official source
Hard Mode1.0 Update

False Vanguard

A Demon Hard Mode element that strengthens mini-bosses — False Vanguard.

Open official source
Hard Mode1.0 Update

Deterioration

A Plan Hard Mode element that reduces level-up restoration — Deterioration.

Open official source
Hard Mode1.0 Update

Tension

A Plan Hard Mode element that prevents potion use during boss fights — Tension.

Open official source
Hard Mode1.0 Update

Heavy Heart

A Plan Hard Mode element that starts the run with an inactive, non-discardable Artifact — Heavy Heart.

Open official source
Hard Mode1.0 Update

Proliferation

A World Hard Mode element that adds more normal enemies — Proliferation.

Open official source
Boss1.0 Update

Spinning Staff Demon

The 1.0 notes ease base patterns and shift earlier pressure into Hard Mode — Spinning Staff Demon.

Open official source
Boss1.0 Update

Qliphoth

The 1.0 notes ease some hitboxes and reduce projectile count — Qliphoth.

Open official source
System1.0 Update

Side Bag

A new storage feature unlocked through a Destiny Inscription; stored items are inactive — Side Bag.

Open official source
System1.0 Update

Fruit Skewer

A Destiny Inscription quest was added for this unlock — Fruit Skewer.

Open official source
System1.0 Update

Mystic Pot

The 1.0 notes describe its Artifact conversion rules by rarity — Mystic Pot.

Open official source
System1.0 Update

Preset Slots

The 1.0 notes expand the number of saved Preset slots from five to seven — Preset Slots.

Open official source

Editorial boundary

Useful in a run, honest outside one.

How to read a record during a run

Use the name, type, and short note as a retrieval tool. If you remember that an effect involved a successful Parry, for example, search Parry and compare the results before you lock in a weapon choice. The link on the card is not decoration: use it when a current patch, a co-op partner, or a different language client makes an old conclusion suspect. The developer announcement is the authority for the fact that a change was published; your current game build is the authority for what happens in a live run.

A card does not claim to be a full build guide. The index separates identification from advice so that a player looking up one Tablet does not have to wade through a route walkthrough, and a player reading a beginner guide does not accidentally confuse a versioned balance note with an evergreen rule. This distinction is especially useful after an update, when a familiar name can still carry a changed effect or different rarity.

What this version verifies

Every row in the first release of this catalogue has a name and type that appeared in a retained TEAM HORAY Steam news announcement. Where the announcement says a value, an effect family, or a system relationship changed, the card paraphrases only that bounded fact and links to the source. The index also records the Version 1.0 release scale because it explains why a player may know an item that is not yet a named row here.

That lets the page improve quickly without pretending that the public announcement is a complete data export. It also makes correction practical: when a later official post gives a stronger or newer statement, the affected record can be updated with a new source version instead of silently overwriting history. The latest public update is shown beside the page as a freshness signal, not as a claim that every old line was rebalanced in that update.

What this version deliberately does not invent

The catalogue does not manufacture the remaining hundreds of names, rarities, drop rates, internal damage formulas, exact tooltips, or localized item strings from a competing wiki. Those details matter enough that copying an unsourced database would make the page look complete while making it less reliable. Rows remain absent until a first-party post, a retained in-game capture, or a developer-provided data source establishes the spelling and the field being published.

This is also why the page preserves the verified announcement spelling for individual names while the site title, metadata, and navigation use each language’s official Steam store title. The Korean, Japanese, and Simplified Chinese game names are not machine guesses. They are fetched from their respective official Steam store localizations. Individual item names will receive the same treatment only when their official localized strings are available to verify.

How the full catalogue will grow

The next safe expansion path is an in-game journal or asset capture, not a blind scrape. Once a local game-data or clearly licensed developer source is retained, the same model can add an entry for each item with its local display name, type, rarity, version, effect text, and source capture. The filter and card structure already support that growth without changing player-facing URLs or adding hundreds of thin, duplicate pages to the sitemap.

Until then, use the database as a trustworthy front door: exact public names, grouped systems, a source link, and transparent coverage. That is a better player experience than a polished empty grid, and it gives the site a durable editorial rule as Sephiria’s patch history and localizations evolve.