Frozen Egg
The 1.0 notes record that follower-damage Artifact effects apply to this Artifact — Frozen Egg.
Open official sourceOfficial record index
A searchable index of names and short, source-linked records taken from TEAM HORAY’s public Steam announcements. It is designed for a fast in-run lookup: find the exact name first, then open the official post before you turn a patch-note mention into a build claim.

Official Steam media · the player inventory and adjacency board
TEAM HORAY · SteamFind a record
The index starts with the names that the developer has actually published in the Version 1.0 announcement. It gives you one calm lookup surface instead of sending you through unrelated guide prose, speculative tier lists, or duplicated category pages mid-run.
Release-scale context
TEAM HORAY’s Version 1.0 announcement sets the public scale at roughly 300 Artifacts, roughly 70 Tablets, more than 30 Potions, more than 20 costumes, and more than 200 weapon upgrades. The catalogue below intentionally labels only the individual records that can be tied back to a retained first-party announcement; a count is not a substitute for a sourced row.
Browse the index
Use a type chip for the system you are holding, then use a name or effect-word to narrow the grid. Each card carries a direct path back to the official announcement that establishes the name. The short note is an editorial orientation, not a copied tooltip or an unsourced damage formula.
The 1.0 notes record that follower-damage Artifact effects apply to this Artifact — Frozen Egg.
Open official sourceThe 1.0 notes record a display correction for this Artifact — White Planet.
Open official sourceThe 1.0 notes record an effect-text localization correction — Devotion Insignia.
Open official sourceThe 1.0 notes record a revised physical and cold-damage relationship — Eternal Winter.
Open official sourceNamed in the 1.0 weapon-change notes as a related Artifact — Scabbard of Exorcism.
Open official sourceNamed in the 1.0 weapon-change notes as a related Artifact — Red Snake Eyes.
Open official sourceNamed in the 1.0 weapon-change notes as a related Artifact — Frost Relic.
Open official sourceThe 1.0 notes move its rarity from Advanced to Common — Nurture.
Open official sourceThe 1.0 notes increase its downward adjacency bonus — Competition.
Open official sourceThe 1.0 notes increase its upper-right diagonal adjacency bonus — Wave.
Open official sourceThe 1.0 notes move its rarity from Advanced to Common — Trick.
Open official sourceThe 1.0 notes increase its lower-right diagonal adjacency bonus — Preparation.
Open official sourceThe 1.0 notes simplify its diagonal adjacency effect — Daydream.
Open official sourceA Great Sword upgrade whose 1.0 note changes the related Artifact projectile and charge behavior — Glacial Blade.
Open official sourceA weapon upgrade whose 1.0 note changes how its attack uses Fire Damage — Incendium.
Open official sourceThe 1.0 note accelerates its Reignite Solar Blade throws — Solis Missio.
Open official sourceThe 1.0 note raises its base attack speed — Flame Eater: Haetae.
Open official sourceThe 1.0 note clarifies its Whirlwind special-attack effect — Hypersensitivity.
Open official sourceThe 1.0 note raises the extra damage attached to its Electrocution effect — Lightning Greatsword "S3G".
Open official sourceThe 1.0 notes record a correction to some applied stats — Greatsword of Exorcism.
Open official sourceThe 1.0 note changes its special attack into Leaf Explosion — Mischievous Prank.
Open official sourceThe 1.0 note changes the related Red Snake Eyes damage and cooldown behavior — Red Snake Crush.
Open official sourceThe 1.0 note increases the critical-damage value attached to its Solar Blade effect — Solis Cineris.
Open official sourceThe 1.0 note changes its Frost Relic interaction — Colossal Crossbow: Rapid Freeze Crystal.
Open official sourceThe 1.0 note raises the Lightning Damage portion of its on-attack effect — Lightning Dagger.
Open official sourceThe 1.0 note clarifies how its Weapon Attack critical-damage amplification is applied — Adonis.
Open official sourceThe 1.0 note raises MP restored after a successful Parry — Academy Enchanted Sword.
Open official sourceThe 1.0 note improves the critical chance and speed attached to Whirlwind — Loving Gaze.
Open official sourceThe 1.0 note adjusts its Trance trigger and stack behavior — Harsh Trial.
Open official sourceThe 1.0 notes record a multiplayer post-death attack fix — Famed Sword 'Muramasa'.
Open official sourceThe 1.0 note increases the Overheat stacks gained when Dash Count is consumed — Heidi.
Open official sourceThe 1.0 notes record a correction to its Issen element comparison — Lightning Flash.
Open official sourceThe 1.0 note changes the spirit Dash-attack cooldown scaling — Library Spectral Sealing Society Mark II.
Open official sourceThe 1.0 notes record an effect change for this costume — Orange Rabbit.
Open official sourceThe 1.0 notes record an effect change for this costume — White Rabbit.
Open official sourceThe 1.0 notes record an effect change for this costume — Red-Clothed Cat.
Open official sourceThe 1.0 notes record an effect change for this costume — Frog.
Open official sourceThe 1.0 notes record an effect change for this costume — Wizard Bunny.
Open official sourceThe 1.0 notes record an effect change for this costume — Skeleton.
Open official sourceA Demon Hard Mode element: enemies restore health when they hit a player — Festival of Blood.
Open official sourceA Demon Hard Mode element that strengthens mini-bosses — False Vanguard.
Open official sourceA Plan Hard Mode element that reduces level-up restoration — Deterioration.
Open official sourceA Plan Hard Mode element that prevents potion use during boss fights — Tension.
Open official sourceA Plan Hard Mode element that starts the run with an inactive, non-discardable Artifact — Heavy Heart.
Open official sourceA World Hard Mode element that adds more normal enemies — Proliferation.
Open official sourceThe 1.0 notes adjust guard coverage and attack-warning behavior — Askard.
Open official sourceThe 1.0 notes ease base patterns and shift earlier pressure into Hard Mode — Spinning Staff Demon.
Open official sourceThe 1.0 notes ease some hitboxes and reduce projectile count — Qliphoth.
Open official sourceA new storage feature unlocked through a Destiny Inscription; stored items are inactive — Side Bag.
Open official sourceA Destiny Inscription quest was added for this unlock — Fruit Skewer.
Open official sourceThe 1.0 notes describe its Artifact conversion rules by rarity — Mystic Pot.
Open official sourceThe 1.0 notes expand the number of saved Preset slots from five to seven — Preset Slots.
Open official sourceNo verified record matches that search yet. Clear the search or switch the filter; this index does not create invented rows for unknown items.
Editorial boundary
Use the name, type, and short note as a retrieval tool. If you remember that an effect involved a successful Parry, for example, search Parry and compare the results before you lock in a weapon choice. The link on the card is not decoration: use it when a current patch, a co-op partner, or a different language client makes an old conclusion suspect. The developer announcement is the authority for the fact that a change was published; your current game build is the authority for what happens in a live run.
A card does not claim to be a full build guide. The index separates identification from advice so that a player looking up one Tablet does not have to wade through a route walkthrough, and a player reading a beginner guide does not accidentally confuse a versioned balance note with an evergreen rule. This distinction is especially useful after an update, when a familiar name can still carry a changed effect or different rarity.
Every row in the first release of this catalogue has a name and type that appeared in a retained TEAM HORAY Steam news announcement. Where the announcement says a value, an effect family, or a system relationship changed, the card paraphrases only that bounded fact and links to the source. The index also records the Version 1.0 release scale because it explains why a player may know an item that is not yet a named row here.
That lets the page improve quickly without pretending that the public announcement is a complete data export. It also makes correction practical: when a later official post gives a stronger or newer statement, the affected record can be updated with a new source version instead of silently overwriting history. The latest public update is shown beside the page as a freshness signal, not as a claim that every old line was rebalanced in that update.
The catalogue does not manufacture the remaining hundreds of names, rarities, drop rates, internal damage formulas, exact tooltips, or localized item strings from a competing wiki. Those details matter enough that copying an unsourced database would make the page look complete while making it less reliable. Rows remain absent until a first-party post, a retained in-game capture, or a developer-provided data source establishes the spelling and the field being published.
This is also why the page preserves the verified announcement spelling for individual names while the site title, metadata, and navigation use each language’s official Steam store title. The Korean, Japanese, and Simplified Chinese game names are not machine guesses. They are fetched from their respective official Steam store localizations. Individual item names will receive the same treatment only when their official localized strings are available to verify.
The next safe expansion path is an in-game journal or asset capture, not a blind scrape. Once a local game-data or clearly licensed developer source is retained, the same model can add an entry for each item with its local display name, type, rarity, version, effect text, and source capture. The filter and card structure already support that growth without changing player-facing URLs or adding hundreds of thin, duplicate pages to the sitemap.
Until then, use the database as a trustworthy front door: exact public names, grouped systems, a source link, and transparent coverage. That is a better player experience than a polished empty grid, and it gives the site a durable editorial rule as Sephiria’s patch history and localizations evolve.